Hugo Award

for

Best Game or Interactive Experience

Hades won the first ever Hugo Award for Best Video Game

After years of research and campaigning for a Games Hugo, Discon 3 agreed to use its discretionary Hugo category on a Best Video Game award. Supergiant's hit Hades won on December 18, 2021, becoming the first game to win a Hugo Award. The full ballot of finalists included AAA titles, indie masterpieces, and even a free browser game, displaying the breadth of WSFS members' interest in and passion for games. The work to create a permanent Games Hugo category will continue in 2022!

Watch this space for all the exciting updates to come out of 2021!
The primary campaigner (Ira Alexandre) unfortunately had the same 2021 experience everyone else did and has fallen behind on updates. This space will be updated going into 2022 with news coverage, new data, and new ways for YOU to join the campaign to make a permanent Games Hugo category!

The Hugo Awards are a speculative fiction award given out yearly at that year's Worldcon, recognizing outstanding speculative works and contributors to speculative fiction fandom. The Hugo Awards have been awarded every year since 1955, and are voted on by World Science Fiction Society (WSFS) members. That means most Worldcon attendees, and many other people — if you nominated, you're a WSFS member already. Anyone can be a WSFS member, but not everything can get a Hugo Award.

Right now, there is no Hugo Award category for games. We're working to change that.


It's Time for a Hugo Award for Games - All Games


Games, whether digital or analog, are a thriving site of speculative fiction work today and are major innovators in the genre. Whether it's video games or tabletop RPGs, board games or interactive prose, amusement park installations or VR experiences, if it's interactive it's doing something totally unique, something that deserves to be recognized alongside other speculative fiction work.

Interested In Making it Happen?

To make a new Hugo Award category, the WSFS Constitution must be amended to define the new category. This is done by proposing a constitutional amendment at a WSFS Business Meeting, which is open to all attendees of that year's Worldcon. If the amendment passes there, then it must be ratified at the next year's Worldcon. New categories are more likely to pass if they have had a successful trial run at a recent Worldcon. Each Worldcon has the prerogative to run one trial category of its own choosing.

Prior to the 2019 WSFS Business Meeting, Ira Alexandre put together a 60-page report, with an additional 50 pages of appendices and data, detailing background research into this category. The report includes the proposed category structure, over a decade of Worldcon data on games programming, data on other gaming awards and how they relate to speculative fiction games, and a dozen test cases for how the proposed category would apply to real-world scenarios. This report is available at report.gameshugo.com.

The proposal resulting from that report was presented before the the 2019 WSFS Business Meeting. The Business Meeting voted to make the Games Hugo proposal part of the official remit of the Hugo Study Committee, which researches and proposes changes to the Hugo category structure. The subcommittee for this proposal is chaired by Ira Alexandre, the original proposer.

We are actively soliciting input and participants, especially from marginalized gamers and game creators!

To express interest in being on the subcommittee, take the subcommittee signup survey.

To give feedback without volunteering for the subcommittee, take the proposal survey.

Watch this space for news on where we are in the process and more ways to contribute!